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I've been working on these off and on since Dragon Valley was released. I even got to try a few new things and crashed my game several times. I don't think all of them are perfect and I do plan to tweak a few of the meshes but they are functional. I'm not sure why the grill is missing the metal scroll work at the base or why the hot tub looks off in one position but not the other. It's minor placement issues that I still have to fix. Although, I figure it's 99% done and maybe someone could give me a heads up what I did wrong to fix this.

So a little bit of information. All the meshes come from the TS3 Store world Dragon Valley. I just added to joints to some things and did a bit of scaling. You know a little bit of moving meshes and all that to fit into the Sims 2. I cloned most of the meshes off of base game things where I could. However, the fountains do require University. The Bonded Tapestry has all of it's original recolors. I couldn't find them for the Lizard's Lament, I'm sorry. I looked high and low in s3pe and the only textures I found are the one I found with TSRw. I also removed the table cloths from the picnic tables because that just didn't seem to fit for me.
I did not to any build mode items because masks still scare me. :P Also I didn't do the plumbing that came with DV because I think there are better custom meshes out there. I had some errors with the Great Hall Dining Chair where the texture doesn't fit the mesh. I don't know what's wrong with that. If, I ever get it fixed I will upload it.

On to the crappy pictures because I'm still with minimal CC at the moment.


Protective Pavilion Tent (on a one tile mesh so you can put stuff inside! I can't remember the poly count off hand but I wouldn't place too many on one lot with a lower end computer)
Belefire End Table plus add on Dining Table
Runefire Chair plus add on Bench


All the Tombstones!
Well of Wisdom (This is just decorative! I tried extracted the joints to the seasons wishing well but nothing pulled, so I gave up)
Circle of Stones Fountain (It works! Requires University!)
Bonded Tapestry (I think this may require Freetime but I'm not sure! I'm sorry, I wanted a good two tile mesh that was long and the Artig Painting fit that!)


JR Knight Gym (See the little kid on the road he tested it. :P Only one color option.)
Lil Dragon Tamer Spring Rider (Requires AL! The toddler holds on to air but I figure that's okay as it still functions like it should.)
Song of the Bard Chair, Plus Bonus Bench!
Knotted Torch
Outdoor Lamp Light


Celtic Charm Hot Tub (See what I mean about the sinkage. If you follow my tumblr, I showed a picture of this and the only spot you could see grass was where it should be. *sighs* I'll get to fixing it soon but I know I have it at the right height. Also, sims will enter through the rocks.)
Siren's Call Light
Weapons Rack, plus bonus extracted weapons! (all weapons are slaved to the rack)
Wake of Harmony (This was meant to be a picnic table in TS3 but I did my poking and mangling! You get a dining table and two chairs. The chairs are slaved to the table!)


Community Grill (Notice the missing scroll work but all the animations are still there!)
Meet me Over Meat (Another picnic table separated. The table is the master to the bench and the dining chair!)


Lofty Roof (This was supposed to be a lantern but when I saw the size of it, I just turned it into deco.)
Dragon Slayer Heroine (The original statue is in the front and my debased add on is on either side. The Master is the original.)
Lizard's Lament Fountain (This fountain is really pretty and I still want to take the dragon off of it, which I probably will at a later date. I just have to play catch up with other stuff first. This is the biggest object I've ever done. Requires University!)

Tired of reading, yet? I know I'm tired of typing. I think this is the most informative I've ever been. :P



As always have fun and enjoy!

Comments

( 37 comments — Leave a comment )
fated_oph3lia
Jun. 29th, 2013 12:18 am (UTC)
These are lovely :D Thanks!
hafiseazale
Jun. 29th, 2013 12:24 am (UTC)
You're welcome!
ranabluu
Jun. 29th, 2013 02:39 am (UTC)
This is very cool. Thanks for sharing.
hafiseazale
Jun. 29th, 2013 02:40 am (UTC)
You're welcome!
hat_plays_sims
Jun. 29th, 2013 04:33 am (UTC)
Oooh, I see a few things in here I could get some use out of! I love the Circle of Stones fountain, there are never enough basic fountains in the world. (Pity about the well joints not extracting.)

*sees Jr. Knight Gym* *recognizes it as another thing to add to her Heraldry Project set* It's cool, though, if I do tourney-grounds lots in various nobles' lands, I can include something thematic for the kids to do.
hafiseazale
Jun. 29th, 2013 04:40 am (UTC)
Yeah, I don't know why the well joints wouldn't extract properly. It really ticked me off, all I got was this null shadow thing so I had no clue where to assign the joints. I, also, didn't know of another working well to look at so it's deco for now.

I know, the lack of things for kids in the medieval Sim world is truly depressing. I still don't really think it fits in with a medieval world but what really would in the Sims universe.

I love fountains but really only have those that game with the game. I don't really think there are a lot of custom fountains out there. At least not that I've stumbled across but I'm also very picky about what I put in my game.
(no subject) - hat_plays_sims - Jun. 29th, 2013 05:16 am (UTC) - Expand
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skellington7d
Jun. 29th, 2013 07:36 am (UTC)
This stuff looks awesome! I seem to be unable to resist new tombstones and badass statues.
hafiseazale
Jun. 29th, 2013 12:28 pm (UTC)
I know the feeling, as soon as I saw those tombstones I needed to convert them. I think I spend more time on graveyard lots than any other in my game.
budgie_budgie
Jun. 29th, 2013 01:47 pm (UTC)
Such a wonderful set! Thank you so much! :)
hafiseazale
Jun. 29th, 2013 04:08 pm (UTC)
You're welcome!
caladrey
Jun. 30th, 2013 04:11 pm (UTC)
Oh my gosh I love it love it love it !!!

Thank you =D
hafiseazale
Jun. 30th, 2013 06:38 pm (UTC)
You're welcome!
morgaine2005.wordpress.com
Jun. 30th, 2013 04:21 pm (UTC)
Holy cow! I was really excited when I first saw the Dragon Valley neighborhood referenced on the Sims wiki, but I never expected this many conversions! Thank you so much, Hafise!

(And that kiddie gym? LOVE IT. It is definitely being recolored into all of my Albion colors! ... Once I find the time ...)
hafiseazale
Jun. 30th, 2013 06:39 pm (UTC)
You're welcome! Some of the stuff I couldn't resist converting and some stuff I took liberties with. There were other things but they didn't thrill me as much and some I just couldn't get to extract for some odd reason.
kaserinae
Jul. 1st, 2013 04:30 am (UTC)
Thank you for the conversions and I Love the kiddie gym!
hafiseazale
Jul. 1st, 2013 12:41 pm (UTC)
You're welcome!
delonariel
Jul. 1st, 2013 01:24 pm (UTC)
YAYYY! I wanted these in my game so much and it's always nicer when someone else does all the work! :P Now I can finally finish my ren fair lot.
hafiseazale
Jul. 1st, 2013 03:42 pm (UTC)
I know! There's so much that I want to convert but some things scare me. Although, joints are much easier than I originally thought so how hard could wallmaks be for doors and windows.

Glad you like them!
doda_lani
Jul. 4th, 2013 12:47 am (UTC)
You know I love you no matter what, but honestly conversations are not actually your thing. This set came a little bit disappointing. I didn't check it piece by piece but generally it didn't come as I imagine it's going to be, and it has many things that needs/could be fixed.

1. A bench casts blue shadow, I disable shadows and yes it's displays blue shadow.
2. One Sofa has VERY distort texture.
3. It came out more medieval than sims 2, so I was wondering if you could do a little bit today's colors, or use the game textures.

I love the well and possibly the bench -without the shadow thing- I hope I wasn't too harsh to someone as lovely as you
hafiseazale
Jul. 4th, 2013 01:31 am (UTC)
I play with shadows off as well and only enable them to take pictures. If you would have read my wall of text you would have seen, "I don't think all of them are perfect and I do plan to tweak a few of the meshes but they are functional." I released them because I was honestly tired of working on them. I know there are issues, I stated this on worked on several to fix the issues already. Some, such as the add ons (benches), I knew they were going to stretch the texture. It was a test, I included them in case anyone wanted them.

I said they weren't perfect and I meant they weren't perfect. Do I expect everyone to love everything I do? No. Can I take critique? Yes, when done in the correct manner.

On your number three, the textures are actually from the objects themselves. When anyone does conversions they did to use the textures of the object they are converting from. It was meant to be medieval, slightly, as well as EA can do medieval. In order to fix the flashy blue shadow I would have to completely get rid of shadows and this is great for me as I rarely, like I said, play with shadows on but for those who do, I keep at least the ground shadow. When I placed it on the ground with shadows on there wasn't a blue shadow but if anyone else has noticed this please, let me know and I will fix it.

Edited at 2013-07-04 01:32 am (UTC)
(no subject) - doda_lani - Jul. 4th, 2013 10:27 am (UTC) - Expand
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sushigal007
Mar. 1st, 2014 11:49 am (UTC)
Hi, sorry to bother you, but in an attempt to try and find out why my game keeps randomly crashing, I did a GUID conflict scan and discovered that the spring rider and also your converted stage elephant overwrite some game objects, although I forget which. It wasn't the cause of my CC problems and in all honesty, I never even noticed any of the game content had been overwritten because I never use it, but I thought I'd better mention it anyway.
hafiseazale
Mar. 1st, 2014 02:21 pm (UTC)
The spring rider and the elephant have both already been updated in another thread running around here somewhere. Luckily someone reported it to me on tumblr and I fixed it the same day. Thanks for letting me know, though. I find it so hard to pin point every problem when I test stuff.
(no subject) - sushigal007 - Mar. 1st, 2014 02:23 pm (UTC) - Expand
(no subject) - hafiseazale - Mar. 1st, 2014 02:25 pm (UTC) - Expand
( 37 comments — Leave a comment )